![]() ![]() I also don’t care as much for the vehicle handling as I used to. The world itself feels mostly empty and generic with nothing to break up the monotony other than shortcuts. Even though you select events from the map, the entire game world is interconnected and can be driven freely by choosing free roam. As you raise your bounty rank, you’ll unlock new cars and the like. You’ll want to make use of this as often as possible, as that’s how you’ll get higher scores. Pulling off these maneuvers, as well as slipstreaming behind cars in front of you, will fill up your nitrous gauge, which lets you boost forward for a bit. Unless you drop a spike strip while another car is directly behind you at least. It’s a lot like Burnout, save for the fact that takedowns aren’t typically as easy to pull off. You’ll also receive bounty points for performing certain actions during gameplay, such as drifting, shunting other racers, or pulling off takedowns. Better medals have higher bounty rewards, which function as the game’s experience system. Each event has bronze, silver, and gold stars that you can attain based on how well you perform in each, usually hinging on how high you place or how quickly you’re able to reach the finish line. There are dozens of events in Need For Speed: Hot Pursuit Remastered broken up between the aforementioned cop and racer types. Depending on the event type, you can use spike strips, EMPs, call roadblocks, or even sic a helicopter on a racer. The game is as standard as they come, but cars still come with some extras. What? Everyone with a car has to do time trials sometimes. Racers focus on street races (big shock, I know) with some time trials, while cops focus on forcing racers to wreck. You choose from a selection of events in two general categories on a map: racer or cop. If you missed Need For Speed: Hot Pursuit Remastered the first time around, it’s a very simple game. It adds some new bells and whistles but the question stands: is it worth it? Need For Speed: Hot Pursuit Remastered returns players to this first outing where the world wasn’t quite as open and the future wasn’t quite as bleak. A truly depressing end for what was once arcade racing’s most promising developer. ![]() And then EA put them on Need For Speed starting with Need For Speed: Hot Pursuit. Eventually, the studio splintered into two, with most of the staff going over to start Ghost Games, which continued to work on the series until last year when it was renamed and turned into an engineering support studio. Spike strips for racers are replaced with oil slicks in the mobile release.Criterion Games had a great thing going with the Burnout series.A spike strip is referred to as a 'spike belt' (スパイクベルト) in the Japanese localised release of Need for Speed: Hot Pursuit (2010).Hitting a strip or jamming it also causes it to disappear. Spike strips only last for a few seconds before disappearing.Players can deploy spike strips during a crash.Spike strips maintain some degree of momentum after being deployment and will continue to slide across a surface until eventually stopping.Cars exceedingly close to the rear of a car deploying a spike strip will not be affected by a strip until it touches the ground.Players will be upgraded to deploy level three spike strips when playing as a racer upon reaching the "25 Successful Spike Strips" racer milestone. Players will be upgraded to deploy level three spike strips when playing as a cop upon reaching the "25 Successful Spike Strips" cop milestone. The system immediately deploys a level two spike strip with a second level two spike strip following after a short delay, and both spike strips will be active the moment they land onto a surface. A level three spike strip is equipped with MDLS (Multiple Device Launching System) and allows for two spike strips to be deployed instead of one for each usage. ![]()
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